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1. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ... First of all, the Ishtar ... Power grid lowered from 780 to 740
... There goes my plated Ishtar fit. Wish advanced weapon upgrades V and a faction plate there was only .6 PG left before the change.
- by Perihelion Olenard - at 2015.06.23 18:40:23
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2. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
It is nice that people who want to use something better than tech 2 plates now have options for getting more EHP.
- by Perihelion Olenard - at 2015.05.25 07:17:57
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3. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Any plan to make the Federation Navy plates offered through the loyalty point store through the Federation Navy (same for the other respective navys)? It seems odd that we have access to other armor modules, but not the plates.
- by Perihelion Olenard - at 2015.05.22 17:58:57
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4. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Will the implants already in our heads get buffed as well?
- by Perihelion Olenard - at 2014.05.22 17:47:00
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Izi55IzI wrote: Also why are you making both ships do the same thing? Clearly you need a different set of skills to fly field command or fleet command ships There will be no field or fleet command ship anymore. Their skill requirements are no...
- by Perihelion Olenard - at 2013.08.04 21:05:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
The nice thing about the active shield booster and armor repairer improvement is that combined with these resists, these HACs will be decent defensively. That is, until they encounter neuts. Neuts are everywhere, unfortunately.
- by Perihelion Olenard - at 2013.08.04 15:15:00
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7. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Good to see that active armor tanking may be reliable again, if we don't come across one of the so many people with neuts.
- by Perihelion Olenard - at 2013.08.02 11:26:00
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8. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Enough with the MJD on HACs. There are much better role bonuses. Frankly, I think the MJD is overrated. Also, some of these HACs still seem to be lacking EHP-wise.
- by Perihelion Olenard - at 2013.07.27 16:04:00
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9. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Prices of HACs begin to soar.
- by Perihelion Olenard - at 2013.07.19 11:18:00
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10. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
I definitely like this. I want to try a rail ferox.
- by Perihelion Olenard - at 2013.07.19 01:35:00
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11. Dear CCP, we need industry overhaul, badly! - in Player Features and Ideas Discussion [original thread]
Industry is already getting an overhaul. The haulers are being changed.
- by Perihelion Olenard - at 2013.07.08 11:29:00
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12. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Muad 'dib wrote: People that think that a nos should be running their intire active tank while boning the targets cap are living in a fantasy world. Its just a leach that tickles available cap FROM then to YOU the effect is not meant to be any...
- by Perihelion Olenard - at 2013.06.21 11:15:00
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13. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
I use a couple nosferatus on my navy Vexor. A small change is better than no change at all. In addition to nosferatus improved I'd also like to see the ridiculous fitting requirements of the capacitor batteries reduced and the batteries themselve...
- by Perihelion Olenard - at 2013.06.21 02:35:00
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14. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We're working on a pretty cool concept for them but it's too early to announce anything. :ultra tease: Time to buy up all the marauders and sell them high in anticipation of this.
- by Perihelion Olenard - at 2013.06.18 11:24:00
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15. CCP Rise, you are my only hope - in Player Features and Ideas Discussion [original thread]
Drones are so big that their update will probably be released at an expansion. If I had to choose, I'd actually like to see tech two and pirate ships rebalanced first (and links).
- by Perihelion Olenard - at 2013.06.12 11:15:00
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16. Corporation Application Size - in Player Features and Ideas Discussion [original thread]
More text space is needed when applying for a corporation. I can't submit a proper application in-game.
- by Perihelion Olenard - at 2013.06.08 14:13:00
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17. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Ireland VonVicious wrote: We don't need a 4th version of the brutix. We need a BC that has 125 bandwidth. Stop being lazy CCP. You already have a navy cruiser with 125 drone bandwidth. What else could the navy Myrmidon offer besides more tu...
- by Perihelion Olenard - at 2013.06.05 11:31:00
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18. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I definitely like the PG and HP increase of the navy Dominix.
- by Perihelion Olenard - at 2013.06.04 22:31:00
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19. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Navy Exequror is a bit tight on fittings. While the fittings prevent me from getting nice HP, it does put out some decent DPS as an armored cruiser. It doesn't have bad agility and speed when plated, either. But, are these navy cruisers worth twi...
- by Perihelion Olenard - at 2013.06.04 22:26:00
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20. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Na, the navy Brutix is going to be fun.
- by Perihelion Olenard - at 2013.06.04 22:23:00
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